CHI PLAY 2015: HCI, Games, and Gamification


CHI PLAY 2015A few weeks ago I attended CHI PLAY 2015, the second edition of the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play. CHI PLAY is an international and interdisciplinary conference for researchers and professionals of all areas of play, games, and human-computer interaction, which fosters discussion of current high-quality research in games and HCI as foundations for the future of digital play.

It was a great opportunity to talk about game design and gamification, with a lot of useful insights, and to present some of the works we have in progress at the HCI Games Group.

I also took part of the Workshop on Personalization of Serious and Persuasive Games and Gamified Interactions. It was a great opportunity to discuss the implications of building generic serious games or gamified applications, a practice that usually leads to the exclusion of a portion of the intended audience, as not all individuals are motivated by the same kind of interactions. At the Workshop I contributed with the presentation of two papers: Towards a Personalized Playful Digital Wellness Assistant, which describes ideas for personalization of gamified health systems that I am investigating as part of my Ph.D. research, and The HEXAD Gamification User Types Questionnaire : Background and Development Process, a collaboration with the Austrian Institute of Technology and with Gamified UK to develop a questionnaire for evaluating different user behaviours towards gamified systems.

Presenting the HEXAD gamification user types questionnaire

Presenting the HEXAD gamification user types questionnaire

At the main Conference, I presented a poster: Understanding Player Attitudes Towards Digital Game Objects, a collaborative work with the New Mexico State University and the University of California at Irvine that studies what motivates people to collect digital game objects, with possible future implications for gameful design. The HCI Games Group also presented a game into the Student Game Design Competition: CHI Playgue, a gameful experience aimed at fostering networking and facilitating interactions during the conference.

I plan to talk about some of the insights related to gameful design and gamification in future posts. Meanwhile, since I have already talked a lot about CHI PLAY 2015 in other blogs, I suggest you also check these two other accounts of the Conference:

 

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About Gustavo Tondello

Gustavo is a Gamification Consultant and Ph.D. Student in Computer Science at the University of Waterloo, Canada. He is ranked one of the top Gamification leaders in the world by Rise's Gamification Gurus Power 100 leaderboard. His main interests include gamification, and games for health and learning. His research focuses on the design of gameful applications. Before coming to Canada, he worked for several years as a Software Engineer in Brazil. Gustavo is also a researcher of Logosophy, and he is affiliated to the Logosophical Foundation of Brazil and of the USA.

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