Monthly Archives: January 2016


4 Interesting Research Informed Games for Health

A profusion of gamified applications and games for health exist or are being developed every day. However, not all of them are informed by quality theoretical or practical research in order to establish the effectiveness of such applications in achieving the proposed goals. Last Fall I had the opportunity to review several research informed examples as part of a Games for Health course at the University of Waterloo. Below are some of the examples which I found most interesting and thought-provoking. Please note that this is by […]