Monthly Archives: November 2016


Lessons learned from a gamified course experience

Yesterday I published a review of a paper on gamified university-level education. Today, I am going to present some lessons learned from my own experience gamifying a university course. Last Spring I had the opportunity to teach a course on Business Systems Analysis at the University of Waterloo and I took the opportunity to gamify part of the course. Since I was only a sessional instructor for one term, I did not want to change the course structure too much, […]


How do students differ in gamified education? 1

Originally published in the ACM XRDS blog. Gamification of University-level courses is becoming a common practice, as many professors decide to try offering their students a more engaging learning environment. Nevertheless, we still do not have a clear idea on how individual students engage differently with a gamified course. But now a detailed, long-term study from the University of Lisbon has presented some insightful observations on this topic. During the course of their study, the researchers observed three editions of […]