Yearly Archives: 2017


Collection Interfaces for Digital Game Objects

Originally published by the HCI Games Group. The HCI Games Group collaborated with a research project that also involved the Play & Interactive Experiences for Learning Lab at the New Mexico State University and the University of California at Irvine to investigate player behaviour regarding the collection of digital objects in games. The study aimed to understand what kinds of objects players collect and why. It was firstly presented at the CHI PLAY 2016 Conference, where it received an Honorary […]


Gamification vs Gameful Design: why does it matter? 4

There have been so many discussions about the terms gamification and gameful design that I was avoiding posting about them until now. But now I felt like giving my contribution and trying to help differentiate both terms and discuss why the difference matters. Despite everything that has already been said about these two definitions, I feel we still not have an agreed upon differentiation between the two. Yet, a well-conceptualized differentiation was already suggested by Deterding and colleagues back in […]