Monthly Archives: February 2018

Octalysis Prime: a gameful journey to learn gamification

Octalysis Prime, the “gamified mentorship journey with Yu-kai Chou“, was officially launched this February 1st, 2018. Octalysis Prime is a comprehensive platform aimed at teaching gamification and related concepts and practices. It is structured in the format of a real-life RPG (role-playing game), in which the user levels up by studying the Octalysis framework and the concepts behind it. Development of the platform followed a successful Kickstarter campaign, which received more than $ 50,000 in funding. I had the opportunity […]

Octalysis Prime Island

Elements of Gameful Design Classified by User Preferences — part 3

See also: Part 1 and Part 2 In part 1, I presented an overview of our research study that classified the most commonly used gameful design elements according to user preferences, and in part 2 I listed which elements make part of each group of user preferences. In the last post of this series, let’s look at how the participants’ gender, age, personality, and user types influenced their preferences for the gameful design elements in our study. Gender The results […]

Groups of Gameful Design Elements