Health


Gamification of Cognitive Assessment and Training

The JMIR Serious Games journal has recently published an article in which researchers reviewed 33 studies reporting results of the use of gamification and serious games for cognitive assessment or training. The review identified 7 reasons that led researchers to apply gamification in the reviewed studies: to increase participant motivation; to increase usability or intuitiveness for the target age group; to increase long-term engagement; to investigate the effects of game-like tasks; to increase ecological validity; to increase suitability for the target […]

Chess game

4 Interesting Research Informed Games for Health

A profusion of gamified applications and games for health exist or are being developed every day. However, not all of them are informed by quality theoretical or practical research in order to establish the effectiveness of such applications in achieving the proposed goals. Last Fall I had the opportunity to review several research informed examples as part of a Games for Health course at the University of Waterloo. Below are some of the examples which I found most interesting and thought-provoking. Please note that this is by […]