An introduction to gamification with examples of applications, platforms, and methods. I put these slides together for a lecture I’ve given at the University of Waterloo, July 2016.
These slides are a summary of the post series focused on better understanding some of the most widely used gameful design elements. If you’re interested in reading more, also check the original blog posts: Part 1: Challenge Accepted! The role of challenge for gameful design Part 2: I’m in it for the prize! The role of rewards for gameful design Part 3: Level Up! The role of progression for gameful design
Personalization in serious games and gamified applications is a new and important research field with several questions that still need to be investigated. Results from initial research suggest that is very important to personalize serious games, but it is yet not clear how to do it. This presentation highlights some of these initial findings and some of the open questions. Personalization in Serious Games and Gamified Applications from Gustavo Tondello