Preparing and Conducting Studies in HCI Research

Based on his experiences, Gustavo will discuss how to prepare and conduct graduate studies in Human-Computer Interaction (HCI), presenting tips about how to choose topics and plan studies and publications. He will share suggestions on how to plan and carry out experimental studies in HCI, such as how to choose and define research questions, how to select a type of study, and how to document the results and prepare them for publication.

Doing proper player research in gamification – Professor Game Podcast

Gustavo Tondello is the co-founder and gamification specialist of MotiviUX, research leader at GamFed (the international Gamification Confederation), and a Ph.D. candidate and sessional lecturer at the University of Waterloo, Canada. With more than 10 years of experience in software engineering and business analysis, he is currently researching how to design and personalize gameful systems and learning experiences. He has published many scientific articles on gamification and writes a popular blog on techniques for making everyday interactions more motivating, Gameful Bits. Gustavo uses gameful design methods to create participatory learning experiences, which help students practice what they are learning to further develop their skills in engaging ways.

Personalizing Persuasive Technologies – 2018 University of Waterloo Math 3MT

How can we design persuasive and gameful technologies that can motivate different types of users to achieve their goals? This presentation summarizes the topic of my PhD research at the HCI Games Group, University of Waterloo. Presented at the 2018 University of Waterloo 3MT (3-minute thesis competition) Math Faculty Heat, on February 28, 2018.