Publications


2017

Gustavo F Tondello; Lennart E Nacke

Applying Gameful Design Heuristics Inproceedings

Proceeding of the 2017 ACM Conference on Human Factors in Computing Systems - CHI 2017, ACM, Denver, CO, USA, 2017.

Abstract | Links | BibTeX

2016

Gustavo F Tondello; Rina R Wehbe; Lisa Diamond; Marc Busch; Andrzej Marczewski; Lennart E Nacke

The Gamification User Types Hexad Scale Inproceedings

The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016), ACM, Austin, TX, USA, 2016.

Abstract | Links | BibTeX

Zachary O Toups; Nicole K Crenshaw; Rina R Wehbe; Gustavo F Tondello; Lennart E Nacke

“The Collecting Itself Feels Good”: Towards Collection Interfaces for Digital Game Objects Inproceedings

The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016), ACM, Austin, TX, USA, 2016.

Abstract | Links | BibTeX

Gustavo F Tondello; Dennis L Kappen; Elisa D Mekler; Marim Ganaba; Lennart E Nacke

Heuristic Evaluation for Gameful Design Inproceedings

The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016), ACM, Austin, TX, USA, 2016.

Abstract | Links | BibTeX

Dominic Elm; Gustavo F Tondello; Dennis L Kappen; Marim Ganaba; Melissa Stocco; Lennart E Nacke

CLEVER: A Trivia and Strategy Game for Enterprise Knowledge Learning Inproceedings

The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016), ACM, Austin, TX, USA, 2016.

Abstract | Links | BibTeX

Dominic Elm; Dennis L Kappen; Gustavo F Tondello; Lennart E Nacke

CLEVER: Gamification and Enterprise Knowledge Learning Inproceedings

The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016), ACM, Austin, TX, USA, 2016.

Abstract | Links | BibTeX

Rina R Wehbe; Diane K Watson; Gustavo F Tondello; Marim Ganaba; Melissa Stocco; Alvin Lee; Lennart E Nacke

ABOVE WATER: An Educational Game for Anxiety Inproceedings

The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016), ACM, Austin, TX, USA, 2016.

Abstract | Links | BibTeX

Gustavo F Tondello; Lennart E Nacke

Gamification Research: a 50-years Retrospective from PBLs Towards Conscious Evolution Inproceedings

Workshop on Fictional Game Elements: Critical Perspectives on Gamification Design, Austin, TX, USA, 2016.

Abstract | Links | BibTeX

2015

Lisa Diamond; Gustavo F Tondello; Andrzej Marczewski; Lennart E Nacke; Manfred Tscheligi

The HEXAD Gamification User Types Questionnaire : Background and Development Process Inproceedings

Workshop on Personalization in Serious and Persuasive Games and Gamified Interactions, London, UK, 2015.

Abstract | Links | BibTeX

Gustavo F Tondello; Rina R Wehbe; Lennart E Nacke

Towards a Personalized Playful Digital Wellness Assistant Inproceedings

Workshop on Personalization in Serious and Persuasive Games and Gamified Interactions, London, UK, 2015.

Abstract | Links | BibTeX

Gustavo F Tondello; Rina R Wehbe; Samantha N Stahlke; Amanda Leo; Rylan Koroluk; Lennart E Nacke

CHI PLAYGUE : A Networking Game of Emergent Sociality Inproceedings

The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), ACM, London, UK, 2015, ISBN: 9781450334662.

Abstract | Links | BibTeX

Gustavo F Tondello; Rina R Wehbe; Zachary O Toups; Lennart E Nacke; Nicole K Crenshaw

Understanding Player Attitudes Towards Digital Game Objects Inproceedings

The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), ACM, London, UK, 2015, ISBN: 9781450334662.

Abstract | Links | BibTeX

Zachary O Toups; Gustavo F Tondello; Rina R Wehbe; Lennart E Nacke; Nicole K Crenshaw

Toward Understanding Why Players Value In-Game Collections Inproceedings

Workshop on Personalization in Serious and Persuasive Games and Gamified Interactions, London, UK, 2015.

Abstract | Links | BibTeX

 

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