A collection of some of the most relevant publications and news of 2016 related to Gamification — from the point of view of an HCI researcher. Note: all the slides have links to the publications; if they are not working on SlideShare, please download the PDF file.
CHI PLAY 2016, the ACM Annual Symposium on Computer-Human Interaction in Play, happened last week and made available a lot of interesting research in games, play, and gamification. I have made a compilation of 12 of the relevant findings for future Gamification design and research. Check them out! Design Applications can be designed to support different user types of be personalized to specific target users. In The Gamification User Types Hexad Scale, researchers showed which game design elements users of each one […]
A few weeks ago I attended CHI PLAY 2015, the second edition of the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play. CHI PLAY is an international and interdisciplinary conference for researchers and professionals of all areas of play, games, and human-computer interaction, which fosters discussion of current high-quality research in games and HCI as foundations for the future of digital play. It was a great opportunity to talk about game design and gamification, with a lot of useful insights, […]