health


Adaptive goals outperform static goals for increasing physical activity

Last time, I have written about the results of a research study showing that non-personalized goals and competition in fitness trackers can harm teenagers’ intrinsic motivation to do physical activity. Reinforcing this fact, another recent study demonstrates that adaptive goals outperform static goals when encouraging adults to increase their physical activity levels. A study conducted by researchers at the Arizona State University and published in BMC Public Health compared adaptive versus static goals and immediate versus delayed financial rewards for […]

Woman running

The motivational impact of gameful fitness trackers 1

Many researchers and practitioners have been saying for some time that the most simplistic gamification implementations might lead to short-term engagement, but actually hurt long-term motivation and engagement. However, we still don’t have many controlled studies presenting evidence of this phenomenon and explaining why it would happen and how it can be avoided. Therefore, I was glad to find a recent study by Charlotte Kerner (Brunel University London) and Victoria A. Goodyear (University of Birmingham), which investigated the effect of […]

woman running with fitness tracker

Gamification of Cognitive Assessment and Training

The JMIR Serious Games journal has recently published an article in which researchers reviewed 33 studies reporting results of the use of gamification and serious games for cognitive assessment or training. The review identified 7 reasons that led researchers to apply gamification in the reviewed studies: to increase participant motivation; to increase usability or intuitiveness for the target age group; to increase long-term engagement; to investigate the effects of game-like tasks; to increase ecological validity; to increase suitability for the target […]

Chess game

4 Interesting Research Informed Games for Health

A profusion of gamified applications and games for health exist or are being developed every day. However, not all of them are informed by quality theoretical or practical research in order to establish the effectiveness of such applications in achieving the proposed goals. Last Fall I had the opportunity to review several research informed examples as part of a Games for Health course at the University of Waterloo. Below are some of the examples which I found most interesting and thought-provoking. Please note that this is by […]