Gameful Design Fundamentals: Challenge, Progression, Rewards


These slides are a summary of the post series focused on better understanding some of the most widely used gameful design elements.

If you’re interested in reading more, also check the original blog posts:

Part 1: Challenge Accepted! The role of challenge for gameful design

Part 2: I’m in it for the prize! The role of rewards for gameful design

Part 3: Level Up! The role of progression for gameful design

 

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About Gustavo Tondello

Gustavo is a Gamification Consultant and Scientist at MotiviUX and an Instructional Support Coordinator at the Cheriton School of Computer Science, University of Waterloo, Canada. His main interests include gamification and games for health and learning. His research focuses on the design of gameful applications. He has recently completed a Ph.D. in Human-Computer Interaction in which he developed new methods for personalized gameful design. Gustavo is also a research lead of the International Gamification Federation and a researcher of Logosophy.

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