Publications


2017

Gustavo F. Tondello; Alberto Mora; Lennart E. Nacke

Elements of Gameful Design Emerging from User Preferences Inproceedings

Proceedings of the 2017 Annual Symposium on Computer-Human Interaction in Play, ACM, Amsterdam, Netherlands, 2017.

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Gustavo F. Tondello; Rina R. Wehbe; Rita Orji; Giovanni Ribeiro; Lennart E. Nacke

A Framework and Taxonomy of Videogame Playing Preferences Inproceedings

Proceedings of the 2017 Annual Symposium on Computer-Human Interaction in Play, ACM, Amsterdam, Netherlands, 2017.

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Gustavo F. Tondello; Rita Orji; Kellie Vella; Daniel Johnson; Marierose M. M. van Dooren; Lennart E. Nacke

Positive Gaming: Workshop on Gamification and Games for Wellbeing Inproceedings

Proceedings of the 2017 Annual Symposium on Computer-Human Interaction in Play - Extended Abstracts, ACM, Amsterdam - Netherlands, 2017.

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Yannai A. Gonczarowski; Gustavo F. Tondello

Incentives and Gamification Journal Article

XRDS: Crossroads, The ACM Magazine for Students, 24 (1), pp. 9-11, 2017.

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Gustavo F Tondello; Rita Orji; Lennart E Nacke

Recommender Systems for Personalized Gamification Inproceedings

Proceedings of UMAP’17 Adjunct, ACM, Bratislava, Slovakia, 2017, ISBN: 9781450350679.

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Elke Mattheiss; Marc Busch; Rita Orji; Gustavo F. Tondello; Andrzej Marczewski; Wolfgang Hochleitner; Michael Lankes; Manfred Tscheligi

UMAP 2017 Fifty Shades of Personalization - Workshop on Personalization in Serious and Persuasive Games and Gameful Interactions: Organizers’ Welcome Inproceedings

Proceedings of UMAP’17 Adjunct, pp. 395-397, ACM, Bratislava, Slovakia, 2017.

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A Comparison of System-Controlled and User-Controlled Personalization Approaches Inproceedings

Proceedings of UMAP’17 Adjunct, pp. 413-418, ACM, Bratislava, Slovakia, 2017.

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Dominic Elm; Gustavo F Tondello; Lennart E Nacke

CLEVER : A Gameful Enterprise Learning System Inproceedings

1st International Workshop on Gamification and Games for Learning, ULL, Tenerife, Spain, 2017.

Abstract | Links | BibTeX

Gustavo F Tondello

Positive Computing: a novel research field to promote human well-being Journal Article

XRDS: Crossroads, The ACM Magazine for Students, 23 (4), pp. 20-20, 2017.

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Gustavo F Tondello; Lennart E Nacke

Applying Gameful Design Heuristics Inproceedings

Proceeding of the 2017 ACM Conference on Human Factors in Computing Systems - CHI 2017, ACM, Denver, CO, USA, 2017.

Abstract | Links | BibTeX

2016

Rina R Wehbe; Diane K Watson; Gustavo F Tondello; Lennart E Nacke

ABOVE WATER: Extending the Play Space for Health Inproceedings

Interactive Surfaces and Spaces (ISS'16), ACM, Niagara Falls, ON, Canada, 2016, ISBN: 978-1-4503-4248-3.

Abstract | Links | BibTeX

Gustavo F Tondello; Rina R Wehbe; Lennart E Nacke

CHI PLAYGUE: A Mobile Conference Networking Game Inproceedings

Interactive Surfaces and Spaces (ISS'16), ACM, Niagara Falls, ON, Canada, 2016, ISBN: 978-1-4503-4248-3.

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Gustavo F Tondello; Rina R Wehbe; Lisa Diamond; Marc Busch; Andrzej Marczewski; Lennart E Nacke

The Gamification User Types Hexad Scale Inproceedings

The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016), ACM, Austin, TX, USA, 2016.

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Zachary O Toups; Nicole K Crenshaw; Rina R Wehbe; Gustavo F Tondello; Lennart E Nacke

“The Collecting Itself Feels Good”: Towards Collection Interfaces for Digital Game Objects Inproceedings

The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016), ACM, Austin, TX, USA, 2016.

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Gustavo F Tondello; Dennis L Kappen; Elisa D Mekler; Marim Ganaba; Lennart E Nacke

Heuristic Evaluation for Gameful Design Inproceedings

The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016), ACM, Austin, TX, USA, 2016.

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Dominic Elm; Gustavo F Tondello; Dennis L Kappen; Marim Ganaba; Melissa Stocco; Lennart E Nacke

CLEVER: A Trivia and Strategy Game for Enterprise Knowledge Learning Inproceedings

The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016), ACM, Austin, TX, USA, 2016.

Abstract | Links | BibTeX

Dominic Elm; Dennis L Kappen; Gustavo F Tondello; Lennart E Nacke

CLEVER: Gamification and Enterprise Knowledge Learning Inproceedings

The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016), ACM, Austin, TX, USA, 2016.

Abstract | Links | BibTeX

Rina R Wehbe; Diane K Watson; Gustavo F Tondello; Marim Ganaba; Melissa Stocco; Alvin Lee; Lennart E Nacke

ABOVE WATER: An Educational Game for Anxiety Inproceedings

The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016), ACM, Austin, TX, USA, 2016.

Abstract | Links | BibTeX

Gustavo F Tondello; Lennart E Nacke

Gamification Research: a 50-years Retrospective from PBLs Towards Conscious Evolution Inproceedings

Workshop on Fictional Game Elements: Critical Perspectives on Gamification Design, Austin, TX, USA, 2016.

Abstract | Links | BibTeX

Gustavo F Tondello

An Introduction to Gamification in Human-Computer Interaction Journal Article

XRDS: Crossroads, The ACM Magazine for Students, 23 (1), pp. 15-17, 2016, ISSN: 1528-4972.

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2015

Lisa Diamond; Gustavo F Tondello; Andrzej Marczewski; Lennart E Nacke; Manfred Tscheligi

The HEXAD Gamification User Types Questionnaire : Background and Development Process Inproceedings

Workshop on Personalization in Serious and Persuasive Games and Gamified Interactions, London, UK, 2015.

Abstract | Links | BibTeX

Gustavo F Tondello; Rina R Wehbe; Lennart E Nacke

Towards a Personalized Playful Digital Wellness Assistant Inproceedings

Workshop on Personalization in Serious and Persuasive Games and Gamified Interactions, London, UK, 2015.

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Gustavo F Tondello; Rina R Wehbe; Samantha N Stahlke; Amanda Leo; Rylan Koroluk; Lennart E Nacke

CHI PLAYGUE : A Networking Game of Emergent Sociality Inproceedings

The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), ACM, London, UK, 2015, ISBN: 9781450334662.

Abstract | Links | BibTeX

Gustavo F Tondello; Rina R Wehbe; Zachary O Toups; Lennart E Nacke; Nicole K Crenshaw

Understanding Player Attitudes Towards Digital Game Objects Inproceedings

The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), ACM, London, UK, 2015, ISBN: 9781450334662.

Abstract | Links | BibTeX

Zachary O Toups; Gustavo F Tondello; Rina R Wehbe; Lennart E Nacke; Nicole K Crenshaw

Toward Understanding Why Players Value In-Game Collections Inproceedings

Workshop on Personalization in Serious and Persuasive Games and Gamified Interactions, London, UK, 2015.

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