Gustavo F Tondello; Rina R Wehbe; Lisa Diamond; Marc Busch; Andrzej Marczewski; Lennart E Nacke The Gamification User Types Hexad Scale Inproceedings The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016), ACM, Austin, TX, USA, 2016. @inproceedings{Tondello2016, title = {The Gamification User Types Hexad Scale}, author = {Gustavo F Tondello and Rina R Wehbe and Lisa Diamond and Marc Busch and Andrzej Marczewski and Lennart E Nacke}, url = {http://blog.gamefulbits.com/wp-content/uploads/2016/09/2016-The-Gamification-User-Types-Hexad-Scale.pdf}, doi = {10.1145/2967934.2968082}, year = {2016}, date = {2016-10-18}, booktitle = {The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016)}, publisher = {ACM}, address = {Austin, TX, USA}, abstract = {Several studies have indicated the need for personalizing gamified systems to users’ personalities. However, mapping user personality onto design elements is difficult. Hexad is a gamification user types model that attempts this mapping but lacks a standard procedure to assess user preferences. Therefore, we created a 24-items survey response scale to score users’ preferences towards the six different motivations in the Hexad framework. We used internal and test-retest reliability analysis, as well as factor analysis, to validate this new scale. Further analysis revealed significant associations of the Hexad user types with the Big Five personality traits. In addition, a correlation analysis confirmed the framework’s validity as a measure of user preference towards different game design elements. This scale instrument contributes to games user research because it enables accurate measures of user preference in gamification.}, keywords = {}, pubstate = {published}, tppubtype = {inproceedings} } Several studies have indicated the need for personalizing gamified systems to users’ personalities. However, mapping user personality onto design elements is difficult. Hexad is a gamification user types model that attempts this mapping but lacks a standard procedure to assess user preferences. Therefore, we created a 24-items survey response scale to score users’ preferences towards the six different motivations in the Hexad framework. We used internal and test-retest reliability analysis, as well as factor analysis, to validate this new scale. Further analysis revealed significant associations of the Hexad user types with the Big Five personality traits. In addition, a correlation analysis confirmed the framework’s validity as a measure of user preference towards different game design elements. This scale instrument contributes to games user research because it enables accurate measures of user preference in gamification. |
The Gamification User Types Hexad Scale
The Gamification User Types Hexad Scale Inproceedings The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016), ACM, Austin, TX, USA, 2016. |