Gustavo F Tondello; Dennis L Kappen; Elisa D Mekler; Marim Ganaba; Lennart E Nacke Heuristic Evaluation for Gameful Design Inproceedings The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016), ACM, Austin, TX, USA, 2016. @inproceedings{Tondello2016a, title = {Heuristic Evaluation for Gameful Design}, author = {Gustavo F Tondello and Dennis L Kappen and Elisa D Mekler and Marim Ganaba and Lennart E Nacke}, url = {http://blog.gamefulbits.com/wp-content/uploads/2016/09/2016-Heuristic-Evaluation-for-Gameful-Design.pdf, Full Text (PDF) http://blog.gamefulbits.com/wp-content/uploads/2019/06/Heuristics-poster.pdf, Poster (PDF)}, doi = {10.1145/2968120.2987729}, year = {2016}, date = {2016-10-17}, booktitle = {The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016)}, publisher = {ACM}, address = {Austin, TX, USA}, abstract = {Despite the emergence of many gameful design methods in the literature, there is a lack of evaluation methods specific to gameful design. To address this gap, we present a new set of guidelines for heuristic evaluation of gameful design in interactive systems. First, we review several gameful design methods to identify the dimensions of motivational affordances most often employed. Then, we present a set of 28 gamification heuristics aimed at enabling experts to rapidly evaluate a gameful system. The resulting heuristics are a new method to evaluate user experience in gameful interactive systems.}, keywords = {}, pubstate = {published}, tppubtype = {inproceedings} } Despite the emergence of many gameful design methods in the literature, there is a lack of evaluation methods specific to gameful design. To address this gap, we present a new set of guidelines for heuristic evaluation of gameful design in interactive systems. First, we review several gameful design methods to identify the dimensions of motivational affordances most often employed. Then, we present a set of 28 gamification heuristics aimed at enabling experts to rapidly evaluate a gameful system. The resulting heuristics are a new method to evaluate user experience in gameful interactive systems. |
Heuristic Evaluation for Gameful Design
Heuristic Evaluation for Gameful Design Inproceedings The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016), ACM, Austin, TX, USA, 2016. |